Swansea, United Kingdom
This Virtual Reality programme from Swansea University aims to:;Provide graduates with an overview of XR technology and applications;Enable graduates to understand and apply modern VR technology in the context of social, economic and technical challenges and to take a holistic and multidisciplinary approach to problem solving;Define and develop effective computer based applications;Enable graduates to reflect on the importance and individual strengths and weaknesses in entrepreneurial and innovative thinking and to effectively utilise idea generation and problem solving techniques;Explore theoretical views on media, marketing, culture and human centred design through the project design process;Engage with organisations effectively to develop project plans;Develop graduates with a fundamental understanding of project management;Career;There is a lack of VR specialists with subject expertise across engineering, science, business, and the arts and humanities sectors, which is hampering industry growth. The aim of this programme is to produce experts who know how to create VR and know experiences to bridge this gap.;Visit the official programme website for more information;Industries that are already adopting VR practices (and as a result are future employers in this industry) include:;Manufacturing industries;Healthcare / NHS;Data analytics;Game design;Arts heritage;Psychology;Health & Safety;Training;Get more details;Visit official programme website
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Check Insurance PlansBased on current data, Virtual Reality at Swansea University has a total cost of ₹39,29,244 and an estimated ROI (including loan interest) of 121% over a 12-months program. Swansea University's median graduate package is ₹52,02,651.
Swansea University requires a minimum TOEFL iBT score of 90 or an IELTS score of 6.5, along with a GPA of 2.67. GRE is not required for this program.